remained, for me the same. I played 3rd, 4th and quite a bit of 6th. I enjoyed all three of those iterations immensely and truth be told there is very little difference in them. If you can play one you can play the other.
I'll admit that I've dallied a while with other systems, RT and 40K 2nd got a good look in, Fantasy Warlord and Armies of Arcana got a go and various skirmish systems. I'll leave aside historical gaming and admit I always went back to Warhammer. Why?
Because as I suggest in my title it does the job with no fuss. My games from an early age were always 1:1 clashes of my little models, each an individual. Only Warhammer stated them up individually and gave them each a chance to fight to the best of their skill, defend to a better or worse degree, damage or be damaged according to their physical make up and rely on their armour and equipment. The individual soldiers act to the wishes of the heroes and wizards around them and the monsters that populate the world. In short you couldn't get a better fantasy battle game. I don't feel the rules are overly complicated and resolution is quick and easy. With stats for most things rated out of 10 almost any situation can be dealt with by a half awake GM or a couple of mates having fun.
And this is why the monumental happenings in the GW world mean nothing to me. My game still exists. I could give the new rules a go, I may but what I already have isn't broken. Never has been and never will be. And this to me is oldhammer, bumbling along in my own personal way playing my fantasy game the way I want and reaching out to people to say,"Who wants to play, War-ar-hammer. Who wants to play, War-ar-hammer."
Forget the guff do you want to play or not?




