Monday, 28 October 2024

Happy Orctober

 

The Blood Snortas


:

The Blood Snortas were born for trouble. Ridin' their ill-tempered boars through mud, dust, and worse, they’d roared their way out of more messes than most orcs ever see. Their mission was simple: bash, loot, and let the rest sort itself out. With their leader, Krug Redhelm, ridin' at the front, no one was dumb enough to question the Blood Snortas' way of doin' things.

Krug was easy to spot, his boar decked out in a mean-lookin’ metal helm shaped like a red-horned skull. Krug and his boar had smashed plenty of enemies together, and that helm wore the dents like trophies. Close behind him rode Wurrzag Weirdtongue, the unit's shaman, mumbling strange spells to himself and twitchin' like he’d seen a vision. Wurrzag liked to get the Blood Snortas riled up before a charge, castin' a Frenzy spell that turned the boyz into a rampagin' wall of tusks and axes.

The Red Skull Standard:
When the Blood Snortas ride, they carry a brutal symbol in Krug’s image—a blood-red skull with horns, mounted on a pole. It’s a grim reminder of what’s comin’ for anyone stupid enough to stay put.

“See that?” Krug would say with a wicked grin. “It means you got seconds to scarper or end up lookin' like it."

Notable Deeds:
The Blood Snortas made a name for themselves choppin’ their way through anythin' in their path. They crushed a goblin camp once, left nothin' but dust and gobbo bits. Another time, they ran into a Chaos warband. With Wurrzag’s Frenzy takin’ hold, the Blood Snortas tore through, leavin’ a pile of broken skulls and Chaos symbols behind. Only Krug and Wurrzag were still in one piece by the end, but that’s all the Blood Snortas needed to keep ridin’ on.

Battlecry:
The Blood Snortas don’t mess around with fancy chants. Their favorite battlecry is just “Snort ‘n Stomp!” yelled over and over until it shakes the ground.

Uniforms and Gear:
Uniform? Ha! The Blood Snortas wear whatever's tough enough to survive the next charge. Leather, fur, and bits of looted armor, that’s the Blood Snorta look. The only thing they care about is that red skull standard—the rest is all choppas and attitude.

Notes:
These orcs come heavy, mounted on boars, and swingin’ choppas with a fury only Wurrzag’s Frenzy spell can bring. They charge with no mercy, and where they go, the land ends up soaked in blood.

The Blood Snortas are known across the Old World as an unstoppable, thundering force. If you see that red skull, best make peace with your gods.

Sunday, 21 April 2024

BOYL 2024: The Siege of Altdorf


I love siege games and it has been 10 years since the last big siege at BOYL, many lessons were learnt from that game and so this year I'm going to be putting on a big game all Saturday on one of the big tables. One of the lessons learnt was that bring whatever you like and chuck it at the table doesn’t work so much for a siege game. we ended up with a large field battle in front of the city walls with wood elves and tree men doing most of the heavy lifting.

I'm going to be working out rough points values using 3rd ed BOB and to some extent Armies. Nicely divided into commands for you to use.  I will be using mainly late 80's to mid 90's miniatures but anything cool and in style gets to be included. I'll be posting more about them over the next few months.

If you’re interested let me know. Most of my stuff in in storage after a recent move but I put together a few photos to wet your appetite.

 

 
























Monday, 8 January 2024

Happy New Bear or Bearly legal furry fun!

 

 


I've had these guys up my sleeve for I dfo't know how long. Keep meaning to post. The tiele is accurate, one m ore bear or one fewer handler and thes would be an illegal unit. That said with two more handelers there could be 24 bears not 12.

Still 12 bears is considerable furry fun. Bears are entry tier over 10 foot tall entities in 3rd ed, Much like other lower tier 10 footers they should be on 25 x 25 bases but unlike others that migrated onto 40 x 40 these migrated to cavarly bases. Just goes to show nothing is written in stone in 3rd. I've yet to use them in anger.







Monday, 30 October 2023

Magrat's Mad Moon Marauders, Orctober post 2

 

Magrat's Mad Moon Marauders

Journey from the HobGobla Khanate:
Leavin' the Hobgobla Khanate weren't easy, not with them sneaky Hobgobs nippin' at our heels and them weird, screechin' sandstorms. But Magrat Mad Moon led us through, him and his shiny mace, Kraglash, smackin' sense into anyone who got too complainy.

"Stop yer whinin', we got loot to find in the Old World, an' we're goin' fer the good stuff,"  Magrat barked, his shield showin' that grinnin' mad moon like it'd slap us itself if it could.

Through the World's Edge Mountains:
Gettin' past them mountains, now that was a headache. Snow like you wouldn't believe, and paths that'd give a mountain goat second thoughts. Then came the choice: head toward the Empire or push through to the Border Princes.

"Empire's full o' knights and their shiny armor, boss," Grubnash Double-Axe, our champ,  pointed out, playin' with his axes.

"Bah, too shiny. We're goin' to the Border Princes. More variety, like a fightin' buffet," Magrat decided, and that was that.

A Split Path and a Tough Choice:
Now once in the Princes we had us a good chinwag 'bout where to take the boyz next. "Boss, how 'bout we head fer some Elves?" suggested Grubnash

"Nah, too twiggy," scoffed Magrat. "Me mace is itchin' for somethin' harder. We're goin' Dwarf huntin'."

"Speakin' of itchin', these boots are killin' me," complained Skarlug, our drummer.

"Quit yer bellyachin'. Those are Hobgobla boots, good fer stompin'," Magrat snapped.

The Showdown  at sum mouti’n:
Marchin' through sum big rocks, we heard the clangin' an' chantin' of Dwarf warriors. Settin' up across a stony ridge, Magrat glared at the Dwarf Thane up on his wall holler’n.

"Oi, Beardy! Ya lookin' to get stomped?"

"Go back to yer mudholes, Greenskin!" the Thane yelled back.

Magrat grinned, showin' all his pointy teeth. "You heard 'im, boyz. Let's get to stompin'!"

Battle an' Glory:
When Skarlug started his drummin', we knew it was go time. Shields up, axes ready, we smashed into 'em like a sledgehammer on an anvil. Grubnash was a whirlwind o' axes an’ tore through 'em like they waz snots. But it was Magrat, ‘e waz mad, that Dwarf Thane didn't stand a chance. One good whack from Kraglash, and he was down, screamin' for his ancestors or some Dwarfy god.

"Gritfang, keep that standard high!" Magrat yelled, and our standard bearer lifted the grinnin' mad moon banner like he was holdin' up the sky itself..




Afters:
We left 'em runnin' and took their shiny stuff and brews .Couldn't have gone better. "Good fight, boyz," said Magrat, "but keep yer axes sharp. There's more of 'em beardies out there to bash, more loot to grab."

Battlecry:
We don't bother much with fancy words. Usually, we just yell, "Moon's out, choppa's out!" and get to the Crunpin’..

Deeds:
We're just gettin' started in the Old World, but we've already sent them Dwarfs packin' back home, but word's gettin' around. We're Magrat's Mad Moon Marauders, and we're just warmin' up.

Uniforms:
What's a uniform? We got scale armor, steel-capped  Hobgobla boots, and shields paint'd with all sorts of snarly faces. Good ‘nough.

Notes:
We're all 'bout heavy armor and axes, big bova boots and our shields... well, they're more for show, but dey look good.