Friday, 10 October 2014
Orctober: Orc warbands rules, Magic Gubbins needed.
I'm getting the rules I put together for Orc warbands ready to download. I've played a few games with Warbands I've rolled up and I'm confident that they work well together and in conjunction with RoC warbands. However one thing I never really finished was the magic gubbins table. Orcs as a rule don't advance by gaining mutations like chaos warriors but by growing in skill and strength. There is only so far yo can go with this so I've added tables for new units, tributes from conquered tribes and if they are lucky they may even come across a magic item in the badlands.
I've filled the table in with the obvious +1 to S sort of magic items and those covered by the BOB but I would like a nice large and varied table. So I'm asking for ideas, they shouldn't be overly powerful or obvious rewrites of 4th ed onwards magic items.
Things the replicate 3rd ed spell effects as a one shot or clearly work within 3rd ed rules is what I'm looking for not special rules. Please do post any ideas bellow, if you'd like to see them used in the finished table that is.